Slenderman History WWII Faceless Horror

Slenderman History WWII Faceless Horror

The Nazis have always made great villains and for good reason.
During the World War 2 they performed a series
of medical experiments on their soldiers,
trying to make a super soldier.

They even played with the Occult!
With powerful ancient artifact they
summon the devil himself.

His name is Slenderman!!!

Infiltrate the Nazi base,
find the secret bunker
and recover two briefcases
with documents about
their experiments.

Good Luck!

Game Controls and Instructions for Slenderman History WWII Faceless Horror

W A S D to walk around
Mouse to Look around
Left Mouse Button to Fire
Right Mouse Button to Aim
Mouse Wheel To Change Weapons
G for Grenades
R to Reload
F to Pickup Items
Left Shift to Run
Left CTRL to Crouch
X to Prone
V to Melee
Space to Jump

Is there any depiction of blood in the game?

Yes, there is blood in the gameplay or visuals of Slenderman History WWII Faceless Horror.

What technology or framework is used to develop Slenderman History WWII Faceless Horror?

The game uses the WebGL game development framework/platform.

What is the name of the studio that made this game?

The creator or designer of this game is kiz10.com.

What are the important tags for this game?

The thematic tags for this game are horror.

To what genre does this game pertain?

The primary genre this game fits into is Adventure.

Does the game run smoothly on mobile devices like phones and tablets?

Yes, Slenderman History WWII Faceless Horror is designed to work well on mobile phones.

Is there any depiction of aggression or cruelty in the game?

Yes, Slenderman History WWII Faceless Horror shows violence or cruelty.

Is this game ideal for children to play?

No, Slenderman History WWII Faceless Horror is not age-appropriate for kids.

Which age groups would enjoy this game the most?

The game is most appropriate for players in the Teens, Young Adults age group.

Is the game intended for males, females, or both?

This game appeals to Male & Female.
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